When we first started this blog, I kicked things off with my
list of the ten best Mario Kart tracks in my opinion. In many ways, it was to
celebrate not only my love for the series but the then upcoming 7th
installment, Mario Kart 7. Well, Mario Kart 7 came out in December and I’ve had
plenty of time to play it so I figured I’d go back and list off the tracks I
think are the absolute best in Mario Kart 7.
Sure would be nice if Waluigi was in this game. |
Of course, when I say “absolute best,” I mean of the new
tracks. While Mario Kart 7 easily has the best selection of retro courses in
any Mario Kart yet, it’s unfair to compare the likes of Waluigi Pinball and
Koopa Cape, already great tracks that were on my original list, to the new
tracks I want to talk about. Also, I’m only going to be listing off five. Any
more than that and I’d be listening almost all the new tracks all together! One last thing, and this should go without saying, no Battle mode tracks. I know they barely count to begin with but I just feel the need to remind you that they're not going to be included. Even if Honeybee House is kind of cool.
5. Rock Rock Mountain
Not sure if physically possible... |
When it came down to it, I had to decide whether I liked DK
Jungle or Rock Rock Mountain better for my number five slot. While DK Jungle
has better atmosphere, being based on Donkey Kong Country Returns and all that,
but I ultimately gave it to Rock Rock Mountain simply based on track design.
Rock Rock Mountain is just a very fun track. From the very beginning where you’re
racing through caves and avoiding bats, to the gliding sections where you can
either go over or under a fallen tree and of course, the main attraction, the
giant slope at the end. It’s almost as if you’re driving straight up vertically
while avoiding rocks. Something like that has never been done in a Mario Kart
game and it’s just a lot of fun to play. Then, to top it off, you pass the
finish line with another gliding section, allowing you to take a path you
couldn’t on the first lap.
4. Shy Guy Bazaar
Where they cut off your ear if they don't like your face. |
Much like DK Jungle, Shy Guy Bazaar is all about the
atmosphere. The track takes place in a desert marketplace, almost Arabic. It
reminds me a lot of Subcon from Super Mario Bros. 2, or Doki Doki Panic in
Japan, which is likely while it’s Shy Guy’s home course. In fact, there are the
vases you could warp down in Super Mario Bros. 2 located near the end. But
atmosphere isn’t the only great thing about the track, it’s also a blast to
play on, offering perhaps the most paths in any of the tracks in the game. When
you first reach the marketplace, you can either stay on the ground, go above
the stands on the roofs or even take an enclosed path filled with coins. Even
further down the track, there’s another split path that I’m not sure why it’s
even there but it’s nice to have options. Top it off with a gliding section
complete with Shy Guy’s on magic carpets and in the end you have one great
racecourse.
3. Music Park
Better than the entirety of Wii Music! |
Music Park is sort of this game’s Waluigi Pinball. It’s a
concept that comes out of nowhere but ultimately works in the game’s favor. As
you’ve likely guessed, it’s based entirely around music that means racing on
top of pianos and xylophones, bouncing off of drums and high-hats and avoiding
incredibly happy, giant music notes. It’s a fantastic looking track and a lot
of fun to play on. I love that every time you cross over the piano or bounce on
the drums, you hear music coming from them. It adds a lot of charm to an
already charming course. I also love the Piranha Plants located in one of the
tunnels who are bobbing their heads up and down to the rhythm, way to go above
and beyond, Nintendo. But my favorite part is definitely the smiling, giant
music notes. What can I say? I’m a sucker for cute, living objects. They bounce
from place to place and make the ground shake and if you pull a trick off at
the right time, you can get a quick boost from it. Music Park is a highly
original track with a lot of charm and a lot of fun.
2. Wario Shipyard
This has so much to do with Wario! |
Nintendo has a habit of naming tracks after characters that
have nothing to do with those characters. I still to do this day will never
understand why Donkey Kong has not one but two snow tracks named after him.
They continued this tradition with Wario Shipyard, a mostly underwater track
based on sunken pirate ships. What does it have to do with Wario? Nothing. Does
that matter? No, because it’s beyond awesome. Wario Shipyard perfectly shows
off why the addition of being able to race underwater should exist and opens
the door to all kinds of interesting track designs. Switching back and forth
between underwater and out of water makes the track very unique, even compared
to every other track in the game. The pirate theme goes a long way, too.
Avoiding swinging anchors and being able to glide over masts to receive coins
is very cool to look at and offers up some minor strategy when working through
the course. There’s also a section with Warp Pipes that blow air and try to
knock you off the stage. It tends to work on me a lot. Wario Shipyard is an
expertly designed track and would likely have been in my top ten had the game
been out by then.
1. Piranha Plant Slide
Sure, Mario can breathe underwater when he's racing. |
Here’s a track that would definitely be in my top ten. Piranha
Plant Slide is this game’s equivalent of Koopa Cape, which is also in this game
but unfortunately gimped, in that there’s a lot of water, a lot of speed and a
lot of fun. It starts outside with a retro themed area based on the original
Super Mario Bros. Seriously, even the bushes are just recolored clouds. Then,
you make your way underwater and come up underground where a rushing current of
water, similar to the river in Koopa Cape, takes you along the track at high
speeds. There’s some jumps along the way, places to pick up some extra coins
and Piranha Plants and Gloombas to avoid. Then, you take a pipe underwater and
end up in a place with a bunch of pipes that randomly blow air, one of which
even takes you to a higher part of the stage which is good for avoiding a very
pesky Piranha Plant near the end. Then, you glide out of the water, pass a few
waterfalls and go through an 8-bit brick castle. Make your way around a final
corner (or take a cleverly hidden shortcut) avoiding both real and cardboard
Goombas and there you have Piranha Plant Slide. I just love the 8-bit design of
the outside, rush of the current in the inside, the fact that there’s Gloombas,
the use of pipes in the underwater sections to reach shortcuts, the cardboard
bushes and Goombas, it’s a fantastic track. One of my all-time favorites and
certainly the best in this game.
When it comes to Mario Kart 7, I honestly can’t point to any
tracks that I straight up don’t like. Sure, the one lap tracks are sort of lame
in concept but the designs make them fun to race on and even Maka Wuhu with it’s
terrible glitch is fun to play on. While not all of them knock it out of the
park (I’m talkin’ to you, Neo Bowser City and Rosalina’s Ice World), I wouldn’t
say any of them are bad. But these are just my picks, let me know how you feel
in the comments!
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