No, the other Bionic Commando reboot. |
So it got me thinking about what other franchises I’d like
to see get a facelift. There’s plenty of great gaming franchises from the past
that are well deserving of making a comeback and for some, there’s no excuse.
Not all of them need to be retail releases and most of them don’t even need to
make the leap to three dimensions; all we need is for them to come back. So
without further delay, let’s take a look at the ten game franchises I want to
make a comeback.
10. Mischief Makers
Shake, shake! |
If you’ve never heard of Mischief Makers, I don’t blame you.
It’s an obscure little platforming game developed by Treasure for the Nintendo
64. You play as Marina Lightyear, a robot girl who has a tendency to grab onto
things and shake them. You run through 2D levels from beginning to end solving
puzzles and beating up bad guys. It’s classic stuff. Marina can jump, hover,
grab, throw and of course, shake and that’s how many of the puzzles are solved.
Some enemies have to be shaken to be defeated, some obstacles have to be shaken
to reveal keys or other items you need to complete a stage, it’s your normal
sidescrolling fare but done pretty well. It’s not a perfect game but it’s still
a fun little adventure for what it’s worth. Though I’m not one to push motion
controls too much, Marina’s shaking ability seems tailor made for something
like the Wii Remote or Playstation Move and the fact that the game is a
sidescroller could make a perfect fit alongside games like Rayman Origins.
Treasure, get to work!
9. Ristar
ELAAAAASTIC ARRRRRRRM! |
Much like Mischief Makers, Ristar is another classic
sidescrolling game based around a gimmick; a character with super stretchy
arms. Ristar was a platforming game developed by Sonic Team for the Sega
Genesis and has been ported to many different Classic Sega Collections over the
years but has yet to see a follow up release. You play as the title character,
a weird star alien thing, as he goes from planet to planet jumping on stuff and
swinging all over the place with his stretchy arms. You use them to swing
around, grab items from a distance, launch yourself to high places, for
everything really and it was a nice chance of pace from the run and jump
mentality of Sonic the Hedgehog. I imagine a new version of the game would play
similarly to Bionic Commando Rearmed for the PSN and X-Box Live Arcade, since
the concept is similar; using a tether to swing around and what not. Or if they
went the 3D route, it could be similar to Warehog sections of Sonic Unleashed
but personally, I’d prefer it stay 2D and just be a downloadable game. Ristar’s
developed a pretty heavy cult following over the years, so much so that he was
one of the most requested characters fans wanted in Sonic & Sega All-Stars
Racing but he only made it into the backdrop of a DLC stage. Come on Sega, give
us what we want. We know you can make it work. Sonic Generations proved it!
8. F-Zero
This game could really use red shells. |
By now, you all know what F-Zero is. It’s that futuristic
racing game by Nintendo that’s known for being crazy fast, crazy hard and of
course, Captain Falcon. Believe it or not, it’s been seven years since we last
received an F-Zero game in the states. That’s a long time to go without a
franchise that was so prominent for Nintendo. The last console entry, F-Zero GX
for the Gamecube, was co-developed by Sega and it was awesome! It’s high time
Nintendo stepped back into the ring with this game. While Nintendo certainly
has a good thing going with Mario Kart when it comes to racing games, it’s not
quite as deep or challenging as F-Zero is and some of the more hardcore gamers
out there might appreciate it if Nintendo focused on their other racing series
for a change. I’d even accept a remake of F-Zero X for the 3DS if that’s what
it takes. I’d prefer a new game but I’ll take what I can get. Fans have been
hoping for and predicting that a new F-Zero will be announced every E3 since
the Wii was released and it’s yet to happen. What gives, Nintendo? Oh and also,
give Captain Falcon his own game. That’d be rad.
7. Banjo-Kazooie
Seriously, cars? Whose responsible this? |
Okay, yes, Banjo-Kazooie had a third game on the X-Box 360
just a few years ago but that game sucks and ask any fan of Banjo-Kazooie and
they will tell you that is not a Banjo-Kazooie game. The two Banjo-Kazooie
games released for the Nintendo 64 by then second-party developer Rare were so
successful and so massively charming it’s hard to imagine Rare not wanting to
keep this franchise alive. Nuts ‘n’ Bolts proves that they haven’t completely
forgot about the franchise, but it felt more like a new idea Rare had that they
didn’t think would be successful, so they just slapped the Banjo-Kazooie name
and characters in and called it a day. That’s not what the franchise needs. The
franchise needs a new, proper 3D Platformer ala Super Mario Galaxy. Banjo-Tooie
was such a huge game, it really pushed the N64 to it’s limits and I feel Rare
is a company that could do that again, they have been for years. But Microsoft,
their new owners, doesn’t seem to want to let them, they’re much rather they
make lame Kinect games. While I could write an article in and of itself about
why Rare should belong to Nintendo, instead I’ll just say this; bring
Banjo-Kazooie back, Rare. Make a proper platformer. The 360 has had platformers
before and the X-Box Live Arcade versions of the original games did pretty
well. The world hasn’t forgotten Banjo-Kazooie and there’s still a place for
massive platformers.
6. Viewtiful Joe
Also the graphics were neato. |
Here’s another franchise that, like Banjo-Kazooie, isn’t
exactly old and hasn’t been forgotten but has been swept under the rug by the
developers. Viewtiful Joe was an action/platformer/sidescrolling series unlike
any you’ve likely ever played before. It had a strong emphasis on combat where
every single thing you did in battle felt important and needed to be planned
out. It was fun, it was challenging, it was one of the best reviewed games of
2003. Then they made a sequel, which was also good, then they made a fighting
game which was not, then they made a handheld game which I never played so feel
free to tell me how that was and somewhere along the line they made a TV show. This all happened within a
span of three years and while four games over three years might not seem like
much, it can be tiring on casual fans of a series. Especially when some of the
games aren’t very stellar to begin with. While the oversaturation may have had
a little bit to do with the death of the Viewtiful Joe franchise, the real
problem was the closure of Capcom’s Clover Studios division in 2007. There
hasn’t been a new Viewtiful Joe game since. Capcom hasn’t forgotten the
character, though, he’s appeared in Tatsunoko vs. Capcom as well as Marvel vs.
Capcom 3, so they still care they just haven’t given us a proper third entry in
the series. Which is a shame because it’s been rumored for a long time. The
world needs more of Movie Land and that lovable fanboy, Joe.
5. Billy Hatcher
Why am I the only one who sees the appeal here? |
Hey, here’s a game nobody cares about but me. Billy Hatcher
and the Giant Egg was a very bizarre platforming game developed by Sonic Team
and released on the Gamecube in 2003. It starred a young boy named Billy
Hatcher who had to save the world of Morning Land by rolling and hatching giant
eggs to save the Chicken Elders from the evil crows and the impending darkness.
I know it sounds ridiculous but bear with me. Unlike Sonic the Hedgehog which
is more about speed and platforming, Billy Hatcher was more about puzzle
solving and using the different animals that hatched from the eggs to solve
said puzzles. There were water animals that could put out fires, fire animals
that could melt ice and animals that were just better at taking out enemies.
Each level was filled with multiple types of eggs that hatched multiple types
of animals so there was a bit of strategy involved in picking the right animals
to help in the level. It was a pretty nifty and unique idea. Sure it had some
faults, some of the level designs were pretty poor and the difficulty, believe
it or not, spikes quite a bit towards the end, but it was a fun and unique
little platforming game. Of course, it ended up not selling very well so Sega’s
never taken a chance with the franchise again. The character of Billy Hatcher
has showed up in some of Sega’s All-Star get togethers but the game itself has
never seen a sequel. I really think there’s a lot of promise with this
franchise and would love to see where they could take it next. But I won’t hold
my breath.
4. Ducktales
I'm going to stroke it... |
Ducktales for the NES was awesome. So was the sequel,
Ducktales 2. If anybody ever says that good licensed games never existed, just
let them play Ducktales for 2 minutes and they’ll be instantly proven wrong.
Anyway, Ducktales was a platforming game developed by Capcom for the NES and
was based on the Disney cartoon series of the same name. You played as Uncle
Scrooge and went through a number of different levels looking for treasure and
fighting bosses and the only weapon you had your disposal was a cane. Don’t
worry though, it also doubled as a golf club and a pogo stick. It was pure, NES
sidescrolling action only Capcom could deliver. Too bad Disney hasn’t done
anything with Ducktales in the last 15 years. If they hadn’t dropped the show
and the entire Disney Afternoon line-up, we’d probably still be seeing
Ducktales game to this day. This is perhaps the most farfetched entry on the
list, mostly because Disney is responsible for whether this series lives or
dies, not a game developed and they likely don’t care that retro revivals are
all the rage these days. Thankfully, Warren Spector, developer of last year’s
Epic Mickey, has been interested in making a new Ducktales game and is very
vocal about it. I’d love to see him take charge of a new Ducktales game. Epic
Mickey wasn’t a masterpiece, sure, but just seeing Uncle Scrooge, the triplets
and of course, Launchpad McQuack in a new game would be enough to get my money.
3. Double Dragon
At least Abobo's coming back. |
What happened to Double Dragon? When it came to beat-em-ups
on the NES, there was none better than Double Dragon 1 & 2, so why has it
yet to see a revival? I mean, it’s not like arcade style beat-em-ups don’t have
a place in today’s market. Look at Castle Crashers or Scott Pilgrim vs. the
World, those games are both super popular, you can’t tell me Double Dragon
wouldn’t be. Okay, yes, Technos Japan,
the company responsible for these games, defunct in 1996 but they also
developed the River City Ransom games and those seem to get a re-release or a
port or remake every handheld so there’s no excuse another developed couldn’t pick
up the licensing rights to Double Dragon. Imagine playing an HD remake of the
original Double Dragon on the PSN, rippin’ your way through the town as Bimmy
Billy and Jimmy Lee, beating up Abobo in sweet high definition online with a
friend. It would be great! It would have to be in 2D, though or at least a 2D
perspective. Beat-em-ups just aren’t the same when they’re in three dimensions.
Regardless, the world needs more Double Dragon. Or better yet, Battletoads and
Double Dragon. Get on that, game developers.
2. StarTropics
Again, this game is awesome. |
Yes, here I am, pushing StarTropics again. Look, okay, I get
it. This game has a lot of flaws and it’s certainly no Zelda but it has so much
potential to be a Zelda. It wants to be Zelda. Why can’t Nintendo just bring it
back? The way I see it, StarTropics could play the way it used to on the NES,
from a top down perspective, instead of making the leap to 3D like Zelda did.
You’d still play as Mike Jones, fighting enemies with Yo-Yos and bats or
whatever but it’d be a much larger game with better graphics and much better
controls. The original StarTropics suffered from feeling like you were locked
on a grid, like most NES games were. It didn’t feel as smooth as the original
Zelda, it was choppy and stiff. Released now on a console like the 3DS with
improved controls, StarTropics could be a masterpiece of top down action/rpg
gaming. Take everything that’s good about Phantom Hourglass and Spirit Tracks,
get rid of the touchscreen garbage, change the characters and setting and watch
the magic happen. Personally, I’m rooting for a 3D Classic version of either of
the original StarTropics games but even that’s not too likely. Nintendo has a
lot of classic IPs that they could bring back and unfortunately, StarTropics is
probably the last on their list. Too bad it should be at the very top.
1. Castlevania
MOOODE 7! |
So there you have it, the ten franchises I want to see brought back and revived. Now, there’s still plenty of others I could have picked, off the top of my head Battletoads, Goemon, Bonk, good Ninja Turtles games. You could even make a case for Star Fox and Mega Man, which were going to be on the left but ultimately cut because both franchises have had games in the last two years. So I’m sure there’s some you’d like to see that I didn’t mention, so feel free to sound off in the comments. For now, go play Kirby’s Return to Dream Land and Rayman Origins, I hear they’re both really good.
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