After months and months of eager anticipation, I finally got
my hands on Sonic Generations this Christmas. Last night I even managed to
finish the game and boy was it a treat. Sega certainly knew how to appeal to
the fans, the whole game is one big love letter to everything Sonic. Each level
is loaded with love for the source material, references to other Sonic stages
and characters and the expert level design from Sonic games past.
This is what dreams are made of. Also nightmares. |
Although the game is almost perfect in every way, especially
stage design, I can’t help but wish there were more stages. I personally wouldn’t
have chosen Seaside Hill to represent Heroes nor would I have likely picked
Speed Highway from Adventure. Not that either of those are poor choices, they just
aren’t what I would have picked.
So I got to thinking about what stages I’d put if I could
develop Sonic Generations 2. Now, this is all completely hypothetical.
Obviously, it’s unlikely we’ll get a Generations 2 as this was a celebration of
Sonic’s 20th anniversary not to mention Sega has expressed no
interest in it. But, I have so I’m going to list off 12 stages I’d like to see
in a sequel. That’s one from each game represented in Generations as well as a
stage from Sonic 3, Shadow the Hedgehog and Sonic the Hedgehog 4. The only rule
is that it has to be a stage that was no included in any version of
Generations, console or 3DS, so no Casino Night Zone as much as I’d like it.
Also, this list is just in chronological order so when I get to number 1, don’t
take it as that’s the one stage I want more than anything ever.
12. Marble Zone (Sonic the Hedgehog)
Sonic Generations needed more lava. |
Obviously, when it comes to the very first Sonic the
Hedgehog, no stage was getting in over Green Hill Zone. It’s the single most
iconic stage in the whole series and deserves to be the first stage, no
questions ask. However, since it was in the first game, I decided that Marble
Zone would be a fitting replacement for it if they did a sequel. I know it
seems cheap to pick the second stage if I can’t pick the first but honestly,
when you think of Sonic 1, what’s the second stage you think of? Marble Zone was
all about platforming and puzzle solving so it would obviously work very well
for classic Sonic. It’s modern Sonic that I’d be most interested to see,
however. How could they make a zone like Marble Zone which was all about
dodging obstacles and jumping on platforms and make it work in the boost-filled
modern Sonic mode? It could be very unique and very fun to see.
11. Mystic Cave Zone (Sonic the Hedgehog 2)
Also Tails should follow you again. |
This was a hard choice. When it comes to Sonic the Hedgehog
2, there was no better option than Chemical Plant Zone. The only Zone that even
would come close is Casino Night Zone but oops, that made it into Sonic
Generations on the 3DS. So what to pick instead? Well, Emerald Hill Zone is
just a carbon copy of Green Hill, Aquatic Ruin isn’t interesting enough, Hill
Top is just Emerald Hill will lava. It ultimately came down to three choices;
Mystic Cave Zone, Oil Ocean Zone and Metropolis Zone. While I’d be curious to
see what they did with any of those zones, I ultimately decided on Mystic Cave
Zone because it’s my personal favorite of the three and I think it would look
absolutely gorgeous with the Generations graphics engine. All the crystals and
stalactites would just be so stunning in HD. Not to mention they could do some
pretty interesting stage design. None of the stages in Generations really took
place inside a cave but Sky Sanctuary came close with a few sections that were
pretty neat. I imagine Mystic Cave Zone could act out similar to that but with
more things trying to crush you. Also, there’d have to be a pit of death in
each act just on principle alone.
10. Angel Island Zone (Sonic the Hedgehog 3)
Nothing says "Tropical Paradise" like hellfire. |
Sonic the Hedgehog 3 didn’t get any representation in Sonic
Generations, instead they opted to go with Sonic & Knuckles for both
versions of the game. While I don’t think that was a bad decision, they do kind
of go hand in hand, I think Sonic 3 has some pretty great levels of it’s own,
not to mention it was a separate release regardless of it’s original
intentions. While Ice Cap Zone would have been my first choice for Sonic
Generations, if I was in charge of Generations 2, I would go with Angel Island
Zone. The first Generations already had enough green island themed areas but a
sequel wouldn’t have so many and Angel Island is easily a great way to fill
that void. Angel Island is the most iconic location from the Sonic 3 for so
many reasons. First of all, it’s huge, much bigger than either Green Hill or
Emerald Hill. Second, it isn’t entirely your typical first green stage. Several
areas have water you have to work your way through and the entire second act,
the stage is on fire or already burnt up. That could make for an interesting
change of pace halfway through each act or it could separate the Classic Sonic
stage from the Modern. Either way, Angel Island is the perfect choice from
Sonic 3.
9. Flying Battery Zone (Sonic & Knuckles)
At least there's no exploding starfish. |
Sonic & Knuckles really doesn’t have very many zones to choose
from. Other than Sky Sanctuary and Mushroom Hill, both of which were already
used, there’s Lava Reef Zone, Sandopolis Zone, Death Egg Zone and the one I
chose to go with, Flying Battery. Why Flying Battery? It’s simply the most
memorable and the most fun. While I’m sure any of the other three stages could
be turned into something grand (Though Sandopolis would need a lot of work),
Flying Battery is already a great stage and has the potential to be even
greater. Blasting through the different section of the fortress as Modern Sonic
could be a blast, maybe even with some parts involving fans or climbing across
those monkey bar things. Maybe there could even be a Rooftop Run cameo since
apparently the two go hand and hand now. Not to mention, the music would be
amazing with a remix.
Oh and if you’re one of those people who’d rather there be a
Sonic CD stage over both a Sonic 3 and a Sonic & Knuckles stage, I’d go
with Stardust Speedway. Sometimes the most obvious choices are the best ones.
8. Red Mountain (Sonic Adventure)
This stage has rockets AND spiky balls. |
Although Marble Zone already covers the lava level trope,
Red Mountain is still my pick from Sonic Adventure. It was either this or
Twinkle Park. Why’d I go with Red Mountain? Well, the music would be awesome in
a Generations game but also I just think it has a lot going for it. It’s one of
the few cave stages were you actually start outside the cave and make your way
inside. Not to mention it’s loaded with all kinds of traps and tricks that
classic Sonic could really use to some good strength in level design. I really
don’t know what else to say about this stage except that I’d like to see it.
7. Metal Harbor (Sonic Adventure 2)
Also it has planes. Planes are cool. |
Metal Harbor is one of the most memorable stages from Sonic
Adventure 2. The music is great, the stage looks great, it’s fun to play, it
ends with you hanging off of a rocket and then jumping off and sliding down a
tube, it’s great! City Escape was the obvious choice from SA2 and I would have
picked it too but Metal Harbor is easily the runner up although almost any
stage from this game would make a good choice. Metal Harbor has plenty of good
speed moments as well as few decent platforming moments which is good in the
case of Classic Sonic. Though I’d ultimately like to see how they handle the
graphics, I bet they’d look amazing. The rocket launch at the end would also be
cool to see played out with either of the two hedgehogs.
6. Hang Castle (Sonic Heroes)
The most creative stage is also the worst. |
Alright, look, I don’t like Sonic Heroes and I sure as hell
don’t like Hang Castle, it’s easily the most frustrating stage in the whole
game however, it’s also the most unique and interesting and that’s why I think
it’s a good fit for a game like this. Flipping the castle upside down and
walking on invisible paths are things that would truly be unique for a classic
Sonic stage and could also be really cool for Modern Sonic as well. Not to
mention there were no “haunted” levels in Sonic Generations. It might be bad in
Heroes, but with the expert level design of Generations, I fully believe it
could be turned into one of the best Sonic stages ever.
5. Westopolis (Shadow the Hedgehog)
Talking tentacle eyeball things need not apply. |
When it came to including a stage from Shadow the Hedgehog,
I tried to pick one that Sonic actually made sense to be in. He was Shadow’s
partner in three of the games stages, and although that didn’t prevent Sega
from including Radical Highway in Sonic Generations for the 3DS, I figured it
made more sense this way. I ultimately went with the game’s very first stage,
Westopolis, just because I feel it has the most to offer of the three available.
It’s a city stage, for one, and those are always fun, not to mention it’s
practically crumbling beneath everybody’s feet so that could lead to some
interesting mechanics, similar to Crisis City in Generations. Hey, just as long
as they don’t give either Sonic a gun, I trust they could make it work.
4. Kingdom Valley (Sonic the Hedgehog 2006)
Wow is this screenshot misleading. |
None of the stages in Sonic the Hedgehog 2006 are any good
and Crisis City is easily the most memorable so I’m going with the only other
stage I really remember, Kingdom Valley. It’s basically just a greenish area
with some temples that occasionally collapse. Also it takes like 15 minutes to
beat it and sometimes there are eagles that take you from place to place.
ADVENTURE! Admittedly, the eagle thing could be cool, like the rockets in Speed
Highway. Not to mention, if they can make Crisis City work, an equally broken
stage, then I’m sure they could make any stage from ’06 work. Even if it doesn’t
make a lick of sense for them to be included to begin with.
3. Cool Edge (Sonic Unleashed)
I'm not sure snow works like that... |
Rooftop Run was the best possible choice from Unleashed. It’s
the best visually, the music was great, the stage is great, everything about is
iconic and fun. So picking a second stage from Unleashed was no easy task. It
was between Dragon Road, Skyscraper Scamper and Cool Edge. Cool Edge ultimately
won out because I feel we need an ice stage and if we can’t have Ice Cap, than
it should be this one. Although slippy, slidey ice stages aren’t always very
fun, Cool Edge was a beautiful looking stage that had a lot of neat features.
You could run on glaciers, there was penguins in the background, you could run
on water which is always cool. I just feel a lot could be done with this stage
and a mandatory ice/water stage always seems necessary so why not from
Unleashed?
2. Casino Street Zone (Sonic the Hedgehog 4)
They made sure you knew they were using cards. |
All the stages in Sonic the Hedgehog 4 are carbon copies of
existing Sonic stages but with new names. Honestly, this is the only stage that
really sticks out in my mind plus we could use a casino stage. Casino Street
had some interesting gimmicks like running on moving cards, timing your jumps
on cards that were flipping over, bumpers, pinball, cannons, it was a pretty
uniquely designed set of stages despite just being Casino Night Zone. The
running on cards gimmick is where I really think they could get creative with
the stage design. If the cards constantly move and change positions, it could
make it tricky for Modern Sonic to use the boost or just be a platforming
puzzle for classic Sonic, much like in Sonic 4.
1. Sweet Mountain (Sonic Colors)
The ONLY stage. |
Sweet Mountain is one of the most ridiculous stages ever put
in a Sonic game and that is why it absolutely should be seriously considered
for a comeback. The platforms are surrounded by ice cream, cakes and donuts!
That is fantastic! The look of the stage alone warrants it a place on this
list. Not to mention, there’s one part where you have to make your way to the
top of a giant hamburger. Imagine all the ridiculous things they could do with
both Classic and Modern Sonic in this stage. Throw in the fact that they’d likely
include some of the Wisps and you’d have one crazy set of stages. Planet Wisp
might have been the obvious choice from Colors but Sweet Mountain would have
been the right choice.
So there you have it. Now, I’m sure all of you out there are
disagreeing or wondering why I would include something from Shadow at all. If
this is true, feel free to sound off in the comments. I’d love to hear what you’d
like to see in another Sonic Generations.
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